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java代碼實現小人跳舞 java小人跳舞動畫

Java數據結構跳舞配對問題(隊列的應用)

代碼如下,可以直接運行。

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public static void main(String[] args) {

final int M = 6; // number of girls,可改動

final int N = 7; // number of boys,可改動

int x = 3;// some boy,可改動

int y = 5;// some girl,可改動

String result = "";// 記錄結果,即第二個問題

// 初始化,假設隊列存放男女生編號,從1開始

QueueInteger boys = new LinkedListInteger();

for (int i = 1; i = N; i++) {

boys.add(i);

}

QueueInteger girls = new LinkedListInteger();

for (int i = 1; i = M; i++) {

girls.add(i);

}

// 跳舞開始

int min = boys.size() girls.size() ? girls.size() : boys.size();

int k = 1;// songs

int count = 2; // 求出兩個值,可改動

while (k 1000) {//為了不死循環,這里假設最多有999支舞蹈

System.out.println("***This is the " + k + "st dance:");

for (int i = 0; i min; i++) {

// 跳舞,第一個問題:輸出每曲配對情況

System.out.println("Boy " + boys.peek() + " = Girl "

+ girls.peek());

// 跳過的排到對尾

int boy = boys.remove();

boys.add(boy);

int girl = girls.remove();

girls.add(girl);

// 判斷 x和y跳舞了沒有

if (boy == x girl == y) {

result += k + ",";

count--;

}

}

if (count == 0)

break;

// next dance

k++;

}

// 結果

if (count == 0)

System.out.println("\n***Boy " + x + " and Girl " + y

+ " dance together in : " + result);//第二個問題的解答,跳了哪幾支舞

else

System.out.println("\n***Boy " + x + " and Girl " + y

+ " have no chance to dance!");//第二個問題的解答,兩人沒機會跳舞

}

在Java游戲中讓一個人物走動的代碼是什么?

代碼主要為以下:

package com.lovo.game.frame;

import java.awt.Graphics;

import java.awt.Image;

import java.awt.MediaTracker;

import javax.swing.JFrame;

import com.lovo.game.role.Fire;

import com.lovo.game.role.GameMap;

import com.lovo.game.role.ZhaoYun;

import com.lovo.game.util.TrackerInit;

public class GameStartFrame extends JFrame implements Runnable{

private Image memoryImage;

private Graphics memoryGraphics;

public static boolean isRun = true;

private static GameMap gameMap = new GameMap();

private ZhaoYun zy = new ZhaoYun();

private Fire fire = new Fire();

public GameStartFrame(){

this.setSize(900,700);

this.setVisible(true);

this.setDefaultCloseOperation(3);

//設置居中

this.setLocationRelativeTo(null);

//初始化雙緩沖畫布、畫筆

this.memoryImage = this.createImage(900,700);

this.memoryGraphics = this.memoryImage.getGraphics();

//媒體追蹤器

MediaTracker tracker = new MediaTracker(this);

TrackerInit.initImage(tracker);

//啟動線程

Thread th = new Thread(this);

th.start();

}

public static void main(String[] args) {

GameStartFrame game = new GameStartFrame();

}

public void run() {

while(isRun){

this.flushFrame();

try {

Thread.sleep(20);

} catch (InterruptedException e) {

e.printStackTrace();

}

}

}

private void flushFrame(){

gameMap.drawMap(memoryGraphics);

zy.drawImage(memoryGraphics);

fire.drawImage(memoryGraphics);

//將雙緩沖畫布中的圖片顯示在窗體

this.getGraphics().drawImage(this.memoryImage,0,0,this);

}

}

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

package com.lovo.game.role;

import java.awt.Graphics;

import java.awt.Image;

public class GameMap {

public static Image mapImg;

public static int mapx;

public void drawMap(Graphics memoryGraphics){

mapx -=5;

if(mapx =-17100){

mapx = -17100;

}

memoryGraphics.drawImage(mapImg,mapx,0,null);

}

}

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

package com.lovo.game.role;

import java.awt.Graphics;

import java.awt.Image;

import com.lovo.game.util.MoveImageChange;

public class Fire {

public static Image[]fireImage;

private int x =100;

private int y =300;

private int width = 200;

private int height = 130;

private MoveImageChange moveChange = new MoveImageChange(3);

public void drawImage(Graphics memoryGraphics){

Image img = moveChange.imageChange(fireImage);

memoryGraphics.drawImage(img,this.x,this.y,this.width,this.height,null);

}

}

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

package com.lovo.game.util;

import java.awt.MediaTracker;

import com.lovo.game.role.Fire;

import com.lovo.game.role.GameMap;

import com.lovo.game.role.ZhaoYun;

public class TrackerInit {

public static void initImage(MediaTracker tracker){

//初始化地圖圖片

GameMap.mapImg = CutImage.getSingleImage("image/map.jpg", tracker);

//趙云

ZhaoYun.zyImage = CutImage.cutOneImage("image/boss/playSpear.png",18, 236, 134,tracker);

//火

Fire.fireImage = CutImage.cutOneImage("image/fireImg.png", 6, 283, 161,tracker);

try {

//0組的圖片全部等待加載完畢后,在顯示

tracker.waitForID(0);

} catch (InterruptedException e) {

e.printStackTrace();

}

}

}

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

package com.lovo.game.util;

import java.awt.Image;

import java.awt.MediaTracker;

import java.awt.image.CropImageFilter;

import java.awt.image.FilteredImageSource;

import java.awt.image.ImageProducer;

import javax.swing.ImageIcon;

import javax.swing.JFrame;

public class CutImage {

public static Image[][] cutManyImage(String filePath, int row, int col,

int imageWidth, int imageHight,MediaTracker tracker) {

Image[][] img = new Image[row][col];

ImageIcon imIcon = new ImageIcon(filePath);// 創建圖像數組對象

Image imgTemp = imIcon.getImage();// 創建源圖像

// 為源 圖象獲取ImageProducer源

ImageProducer sourceProducer = imgTemp.getSource();

for (int i = 0; i row; i++) {

for (int j = 0; j col; j++) {

// 創建圖片分割圖像對象,第一、二個參數為分割圖像起始坐標。后兩個參數為圖像大小

CropImageFilter cropImg = new CropImageFilter(j * imageWidth, i * imageHight,imageWidth, imageHight);

ImageProducer imgProducer = new FilteredImageSource(sourceProducer, cropImg);

img[i][j] = new JFrame().createImage(imgProducer);

tracker.addImage(img[i][j], 0);

}

}

return img;

}

public static Image[] cutOneImage(String filePath,int col,

int imageWidth, int imageHight,MediaTracker tracker) {

Image[] img = new Image[col];

ImageIcon imIcon = new ImageIcon(filePath);// 創建圖像數組對象

Image imgTemp = imIcon.getImage();// 創建源圖像

// 為源 圖象獲取ImageProducer源

ImageProducer sourceProducer = imgTemp.getSource();

for (int j = 0; j col; j++) {

// 創建圖片分割圖像對象,第一、二個參數為分割圖像起始坐標。后兩個參數為圖像大小

CropImageFilter cropImg = new CropImageFilter(j * imageWidth, 0,imageWidth, imageHight);

ImageProducer imgProducer = new FilteredImageSource(sourceProducer, cropImg);

img[j] = new JFrame().createImage(imgProducer);

tracker.addImage(img[j], 0);

}

return img;

}

public static Image getSingleImage(String imgPath,MediaTracker tracker){

Image img = new ImageIcon(imgPath).getImage();

tracker.addImage(img, 0);

return img;

}

}

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

package com.lovo.game.util;

import java.awt.Image;

public class MoveImageChange {

private int count;

private Image img;

private int frequency;

private int loopCount;

public MoveImageChange(int frequency){

this.frequency=frequency;

}

public MoveImageChange(int frequency,int count){

this.frequency=frequency;

this.count = count;

}

public Image imageChange(Image[] images){

if(img==null){//初始圖片為第一張圖片

img=images[0];

}

count++;

if(countfrequency){//當記數器大于頻率時

count=0;

loopCount++;

if(loopCount = images.length){//圖片下標越界時

loopCount=0;

}

img=images[loopCount];

}

return img;

}

public void setLoopCount(int loopCount){

this.loopCount = loopCount;

}

}

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

package com.lovo.game.role;

import java.awt.Graphics;

import java.awt.Image;

import com.lovo.game.util.MoveImageChange;

public class ZhaoYun {

public static Image[] zyImage;

private int x =600;

private int y =300;

private int width =200;

private int height =130;

private MoveImageChange moveChange = new MoveImageChange(3);

public void drawImage(Graphics memoryGraphics){

Image img = moveChange.imageChange(zyImage);

memoryGraphics.drawImage(img,this.x,this.y,this.width,this.height,null);

java中如何在窗體上插入一個隨鼠標動眼睛的小人

我自己編了一個程序,有2個文件,我先說一下思路

用線程編程

監聽鼠標移動事件,用線程不斷獲取鼠標坐標

根據鼠標坐標和眼球坐標來畫出眼球的位置

package?s0124隨鼠標動眼睛;

//最初編寫出問題的原因是沒有明白把要做的事情放到run方法里面

import?java.awt.BorderLayout;

import?java.awt.Graphics;

import?java.awt.event.MouseEvent;

import?java.awt.event.MouseListener;

import?java.awt.event.MouseMotionListener;

import?javax.swing.ImageIcon;

import?javax.swing.JFrame;

import?javax.swing.JPanel;

public?class?Main?extends?JFrame{

?? static?int?xx;

static?int?yy;

JPanel?drawpanel;

Graphics?g;

public?static?void?main(String[]?args)?{

Main?a=new?Main();

}

public?Main()

{

this.setTitle("隨著鼠標動眼睛");

this.setSize(500,500);

this.setLocationRelativeTo(null);??? ???//設置窗體出現位置居中 ?

this.setDefaultCloseOperation(3);?? ???//設置窗體的關閉操作

this.setResizable(false);??????????????????????//設置禁止調整窗體的大小??????????????????????????????

this.setLayout(new?BorderLayout());????????????//設置為邊框布局

drawpanel=new?JPanel();????????????????????????//新建一個畫圖面板

this.add(drawpanel,BorderLayout.CENTER);???????//將畫圖面板添加到窗體的中間位置?????

this.setVisible(true);?????????????????????????//設置窗體可見

g=drawpanel.getGraphics();?????????????????????//得到畫圖面板的畫筆,為了傳遞給監聽器listener

MyThread?mt=new?MyThread(g,drawpanel);?????????//新建一個監聽器,并把參數傳遞進去

drawpanel.addMouseMotionListener(mt);??????????//為畫圖面板添加監聽對象

Thread?r=new?Thread(mt);?????????????????????

r.start(); ???????????????????????????????//啟動線程

}

}

package?s0124隨鼠標動眼睛;

import?java.awt.Graphics;

import?java.awt.event.MouseEvent;

import?java.awt.event.MouseMotionListener;

import?javax.swing.JPanel;

import?javax.swing.plaf.SliderUI;

public?class?MyThread?implements?Runnable,MouseMotionListener{

int?x;

int?y;

Graphics?g;

JPanel?drawpanel;

public?MyThread(Graphics?g,JPanel?drawpanel)

{

this.g=g;

this.drawpanel=drawpanel;

}

public?void?run()

{????

while(true)

{

try?{

Thread.sleep(10);

}?catch?(InterruptedException?e)?{

e.printStackTrace();

}

g.clearRect(0,?0,?600,?600);

g.drawOval(100,?100,?100,?100);?

g.drawOval(300,?100,?100,?100);?

//畫左眼球

int?x1=150+(x-150)/5;

int?y1=150+(y-150)/5;

g.fillOval(x1-15,y1-15,?30,30);

//畫右眼球

int?x2=350+(x-350)/5;

int?y2=150+(y-150)/5;

g.fillOval(x2-15,y2-15,?30,30);

g.drawLine(200,?300,?250,?250);

g.drawLine(250,?250,300,300);

g.drawLine(150,?350,?350,?350);

}

}

public?void?mouseDragged(MouseEvent?e)?{

}

public?void?mouseMoved(MouseEvent?e)?{

x=e.getX();

y=e.getY();

}

}

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