找到了,很久以前寫的一個簡單畫圖,呵呵~當(dāng)時要求用AWT寫,很難受。
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package net.miqiang.gui;
import java.awt.BasicStroke;
import java.awt.BorderLayout;
import java.awt.Button;
import java.awt.Color;
import java.awt.Cursor;
import java.awt.Dimension;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.Label;
import java.awt.Panel;
import java.awt.RenderingHints;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.image.BufferedImage;
/**
* 簡單畫圖板程序
* 好久沒用 AWT 了,寫起來真別扭,如果用 swing 會很舒服,有空再改寫吧。
*
* @author 米強
*
*/
public class TestMain extends Frame {
// 畫板
private Palette palette = null;
// 顯示當(dāng)前顏色的面板
private Panel nonceColor = null;
// 畫筆粗細
private Label drawWidth = null;
// 畫筆端點的裝飾
private Label drawCap = null;
// 選取顏色按鈕的監(jiān)聽事件類
private ButtonColorAction buttonColorAction = null;
// 鼠標(biāo)進入按鈕后光標(biāo)樣式的監(jiān)聽事件類
private ButtonCursor buttonCursor = null;
// 畫筆樣式的監(jiān)聽事件
private ButtonStrokeAction buttonStrokeAction = null;
/**
* 構(gòu)造方法
*
*/
public TestMain() {
// 設(shè)置標(biāo)題欄文字
super("簡易畫圖板");
// 構(gòu)造一個畫圖板
palette = new Palette();
Panel pane = new Panel(new GridLayout(2, 1));
// 畫筆顏色選擇器
Panel paneColor = new Panel(new GridLayout(1, 13));
// 12 個顏色選擇按鈕
Button [] buttonColor = new Button[12];
Color [] color = {Color.black, Color.blue, Color.cyan, Color.darkGray, Color.gray, Color.green, Color.magenta, Color.orange, Color.pink, Color.red, Color.white, Color.yellow};
// 顯示當(dāng)前顏色的面板
nonceColor = new Panel();
nonceColor.setBackground(Color.black);
paneColor.add(nonceColor);
buttonColorAction = new ButtonColorAction();
buttonCursor = new ButtonCursor();
for(int i = 0; i buttonColor.length; i++){
buttonColor[i] = new Button();
buttonColor[i].setBackground(color[i]);
buttonColor[i].addActionListener(buttonColorAction);
buttonColor[i].addMouseListener(buttonCursor);
paneColor.add(buttonColor[i]);
}
pane.add(paneColor);
// 畫筆顏色選擇器
Panel paneStroke = new Panel(new GridLayout(1, 13));
// 控制畫筆樣式
buttonStrokeAction = new ButtonStrokeAction();
Button [] buttonStroke = new Button[11];
buttonStroke[0] = new Button("1");
buttonStroke[1] = new Button("3");
buttonStroke[2] = new Button("5");
buttonStroke[3] = new Button("7");
buttonStroke[4] = new Button("9");
buttonStroke[5] = new Button("11");
buttonStroke[6] = new Button("13");
buttonStroke[7] = new Button("15");
buttonStroke[8] = new Button("17");
buttonStroke[9] = new Button("■");
buttonStroke[10] = new Button("●");
drawWidth = new Label("3", Label.CENTER);
drawCap = new Label("●", Label.CENTER);
drawWidth.setBackground(Color.lightGray);
drawCap.setBackground(Color.lightGray);
paneStroke.add(drawWidth);
for(int i = 0; i buttonStroke.length; i++){
paneStroke.add(buttonStroke[i]);
buttonStroke[i].addMouseListener(buttonCursor);
buttonStroke[i].addActionListener(buttonStrokeAction);
if(i = 8){
buttonStroke[i].setName("width");
}else{
buttonStroke[i].setName("cap");
}
if(i == 8){
paneStroke.add(drawCap);
}
}
pane.add(paneStroke);
// 將畫筆顏色選擇器添加到窗體中
this.add(pane, BorderLayout.NORTH);
// 將畫圖板添加到窗體中
this.add(palette);
// 添加窗口監(jiān)聽,點擊關(guān)閉按鈕時退出程序
this.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
// 設(shè)置窗體 ICON 圖標(biāo)
this.setIconImage(Toolkit.getDefaultToolkit().createImage("images/palette.png"));
// 設(shè)置窗口的大小
this.setSize(new Dimension(400, 430));
// 設(shè)置窗口位置,處于屏幕正中央
this.setLocationRelativeTo(null);
// 顯示窗口
this.setVisible(true);
}
/**
* 程序入口
*
* @param args
* 字符串?dāng)?shù)組參數(shù)
*/
public static void main(String[] args) {
new TestMain();
}
/**
* 選取顏色按鈕的監(jiān)聽事件類
* @author 米強
*
*/
class ButtonColorAction implements ActionListener {
public void actionPerformed(ActionEvent e) {
Color color_temp = ((Button)e.getSource()).getBackground();
nonceColor.setBackground(color_temp);
palette.setColor(color_temp);
}
}
/**
* 鼠標(biāo)進入按鈕變換光標(biāo)樣式監(jiān)聽事件類
* @author 米強
*
*/
class ButtonCursor extends MouseAdapter {
public void mouseEntered(MouseEvent e) {
((Button)e.getSource()).setCursor(new Cursor(Cursor.HAND_CURSOR));
}
public void mouseExited(MouseEvent e) {
((Button)e.getSource()).setCursor(new Cursor(Cursor.DEFAULT_CURSOR));
}
}
/**
* 設(shè)置畫筆的監(jiān)聽事件類
* @author 米強
*
*/
class ButtonStrokeAction implements ActionListener {
public void actionPerformed(ActionEvent e) {
Button button_temp = (Button) e.getSource();
String name = button_temp.getName();
if(name.equalsIgnoreCase("width")){
drawWidth.setText(button_temp.getLabel());
palette.setStroke(Float.parseFloat(button_temp.getLabel()));
}else if(name.equalsIgnoreCase("cap")){
drawCap.setText(button_temp.getLabel());
if(button_temp.getLabel().equals("■")){
palette.setStroke(BasicStroke.CAP_SQUARE);
}else if(button_temp.getLabel().equals("●")){
palette.setStroke(BasicStroke.CAP_ROUND);
}
}
}
}
}
/**
* 畫板類
*
* @author 米強
*
*/
class Palette extends Panel implements MouseListener, MouseMotionListener {
// 鼠標(biāo) X 坐標(biāo)的位置
private int mouseX = 0;
// 上一次 X 坐標(biāo)位置
private int oldMouseX = 0;
// 鼠標(biāo) Y 坐標(biāo)的位置
private int mouseY = 0;
// 上一次 Y 坐標(biāo)位置
private int oldMouseY = 0;
// 畫圖顏色
private Color color = null;
// 畫筆樣式
private BasicStroke stroke = null;
// 緩存圖形
private BufferedImage image = null;
/**
* 構(gòu)造一個畫板類
*
*/
public Palette() {
this.addMouseListener(this);
this.addMouseMotionListener(this);
// 默認黑色畫筆
color = new Color(0, 0, 0);
// 設(shè)置默認畫筆樣式
stroke = new BasicStroke(3.0f, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
// 建立 1280 * 1024 的 RGB 緩存圖象
image = new BufferedImage(1280, 1024, BufferedImage.TYPE_INT_RGB);
// 設(shè)置顏色
image.getGraphics().setColor(Color.white);
// 畫背景
image.getGraphics().fillRect(0, 0, 1280, 1024);
}
/**
* 重寫 paint 繪圖方法
*/
public void paint(Graphics g) {
super.paint(g);
// 轉(zhuǎn)換為 Graphics2D
Graphics2D g2d = (Graphics2D) g;
// 獲取緩存圖形 Graphics2D
Graphics2D bg = image.createGraphics();
// 圖形抗鋸齒
bg.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
// 設(shè)置繪圖顏色
bg.setColor(color);
// 設(shè)置畫筆樣式
bg.setStroke(stroke);
// 畫線,從上一個點到新的點
bg.drawLine(oldMouseX, oldMouseY, mouseX, mouseY);
// 將緩存中的圖形畫到畫板上
g2d.drawImage(image, 0, 0, this);
}
/**
* 重寫 update 方法
*/
public void update(Graphics g) {
this.paint(g);
}
/**
* @return stroke
*/
public BasicStroke getStroke() {
return stroke;
}
/**
* @param stroke 要設(shè)置的 stroke
*/
public void setStroke(BasicStroke stroke) {
this.stroke = stroke;
}
/**
* 設(shè)置畫筆粗細
* @param width
*/
public void setStroke(float width) {
this.stroke = new BasicStroke(width, stroke.getEndCap(), stroke.getLineJoin());
}
/**
* 設(shè)置畫筆端點的裝飾
* @param cap 參考 java.awt.BasicStroke 類靜態(tài)字段
*/
public void setStroke(int cap) {
this.stroke = new BasicStroke(stroke.getLineWidth(), cap, stroke.getLineJoin());
}
/**
* @return color
*/
public Color getColor() {
return color;
}
/**
* @param color 要設(shè)置的 color
*/
public void setColor(Color color) {
this.color = color;
}
public void mouseClicked(MouseEvent mouseEvent) {
}
/**
* 鼠標(biāo)按下
*/
public void mousePressed(MouseEvent mouseEvent) {
this.oldMouseX = this.mouseX = mouseEvent.getX();
this.oldMouseY = this.mouseY = mouseEvent.getY();
repaint();
}
public void mouseReleased(MouseEvent mouseEvent) {
}
/**
* 鼠標(biāo)進入棋盤
*/
public void mouseEntered(MouseEvent mouseEvent) {
this.setCursor(new Cursor(Cursor.CROSSHAIR_CURSOR));
}
/**
* 鼠標(biāo)退出棋盤
*/
public void mouseExited(MouseEvent mouseEvent) {
this.setCursor(new Cursor(Cursor.DEFAULT_CURSOR));
}
/**
* 鼠標(biāo)拖動
*/
public void mouseDragged(MouseEvent mouseEvent) {
this.oldMouseX = this.mouseX;
this.oldMouseY = this.mouseY;
this.mouseX = mouseEvent.getX();
this.mouseY = mouseEvent.getY();
repaint();
}
public void mouseMoved(MouseEvent mouseEvent) {
}
}
用java代碼模擬一張圖片可以這樣操作:1.創(chuàng)建BufferedImage類
2.根據(jù)BufferedImage類得到一個Graphics2D對象
3.根據(jù)Graphics2D對象進行邏輯操作
4.處理繪圖
5.將繪制好的圖片寫入到圖片
drawimage都是對Image對象處理,和組件的繪制一點關(guān)系也沒;
把newImage的圖再畫到image里面去;
實例代碼如下:
public class Tank extends JFrame {
private Image img = null;
boolean fi = false;
BufferedImage bi;
public Tank() {
this.addKeyListener(new KeyMonitor());
this.setBounds(300, 300, 300, 300);
this.setVisible(true);
this.setDefaultCloseOperation(Tank.EXIT_ON_CLOSE);
}
class KeyMonitor extends KeyAdapter {
@Override
public void keyPressed(KeyEvent e) {
switch (e.getKeyCode()) {
case 37: {
img = getToolkit().createImage("res/TankPic/pre.GIF");
fi = true;
System.out.println(img);
repaint();
break;
}
}
}
}
public void paint(Graphics g) {
super.paint(g);
bi = new BufferedImage(getSize().width, getSize().height, BufferedImage.TYPE_INT_ARGB);
bi.getGraphics();
if (fi) {
g = img.getGraphics();
g.drawImage(bi, 50, 50, 40, 40, this);
}
}
public static void main(String[] args) {
new Tank();
}
}
要求比較多阿 給你個簡單的供參考
import java.awt.*;
import java.awt.event.*;
class Mycanvas extends Canvas
{ int x,y,r;
Mycanvas()
{ setBackground(Color.cyan);
}
public void setX(int x)
{ this.x=x;
}
public void setY(int y)
{ this.y=y;
}
public void setR(int r)
{ this.r=r;
}
public void paint(Graphics g)
{ g.drawOval(x,y,2*r,2*r); //通過Graphics對象畫圓
}
}
class WindowCanvas extends Frame implements ActionListener
{ Mycanvas canvas;
TextField inputR,inputX,inputY;
Button b;
WindowCanvas()
{ canvas=new Mycanvas();//創(chuàng)建畫布對象
inputR=new TextField(5);
inputX=new TextField(4);
inputY=new TextField(4);
Panel pNorth=new Panel(), pSouth=new Panel();//創(chuàng)建兩個面板
pNorth.add(new Label("圓的位置坐標(biāo):"));
pNorth.add(inputX);
pNorth.add(inputY);
pSouth.add(new Label("圓的半徑:"));
pSouth.add(inputR);
b=new Button("確定");
b.addActionListener(this);
pSouth.add(b);
add(canvas,BorderLayout.CENTER); //添加畫布對象到中央?yún)^(qū)域
add(pNorth,BorderLayout.NORTH);
add(pSouth,BorderLayout.SOUTH);
setBounds(100,100,300,200);
setVisible(true);
}
public void actionPerformed(ActionEvent e)
{ int x,y,r;
try { x=Integer.parseInt(inputX.getText());
y=Integer.parseInt(inputY.getText());
r=Integer.parseInt(inputR.getText());
canvas.setX(x); //設(shè)置自定義畫布對象的實例變量x
canvas.setY(y);//設(shè)置自定義畫布對象的實例變量y
canvas.setR(r);//設(shè)置自定義畫布對象的實例變量r
canvas.repaint();//重畫自定義畫布對象
}
catch(NumberFormatException ee)
{ x=0;y=0;r=0;
}
}
}
public class Example18
{ public static void main(String args[])
{ new WindowCanvas();
}
}
分享名稱:繪制圖像就java代碼 java繪制圖形代碼
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