#includestdio.h
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#includestdlib.h
#includeWindows.h
#includeconio.h
#includetime.h
char gamemap[20][40];//游戲地圖大小 20*40
int score=0;//當(dāng)前分?jǐn)?shù)
//記錄蛇的結(jié)點(diǎn)
int x[800];//每個(gè)結(jié)點(diǎn)的行編號(hào)
int y[800];//每個(gè)結(jié)點(diǎn)的列編號(hào)
int len = 0;//蛇的長(zhǎng)度
//記錄水果信息
int fx=0;//食物的橫坐標(biāo)
int fy=0;//食物的縱坐標(biāo)
int fcount=0;//食物的數(shù)目
//主要函數(shù)操作
void createfood();//生成食物
void PrintgameMap(int x[],int y[]);//畫游戲地圖
void move(int x[],int y[]);//移動(dòng)蛇
int main()
{
srand(time(NULL));
//初始化蛇頭和身體的位置,默認(rèn)剛開始蛇長(zhǎng)為2
x[len] = 9;
y[len] = 9;
len++;
x[len] = 9;
y[len] = 8;
len++;
createfood();
PrintgameMap(x,y);
move(x,y);
return 0;
}
void createfood()
{
if(0==fcount)
{
int tfx=rand()%18+1;
int tfy=rand()%38+1;
int i,j;
int have=0;//為0表示食物不是食物的一部分
for(i=0;ilen;i++)
{
for(j=0;jlen;j++)
{
if(x[i]==fxy[j]==fy)
{
have=1;
break;
}
else
{
have=0;
}
}
if(1==have)//若為蛇的一部分,執(zhí)行下一次循環(huán)
{
continue;
}
else//否則生成新的水果
{
fcount++;
fx=tfx;
fy=tfy;
break;
}
}
}
}
//游戲地圖
void PrintgameMap(int x[],int y[])
{
int snake = 0,food=0;
int i, j;
//畫游戲地圖,并畫出蛇的初始位置
for (i = 0; i 20; i++)
{
for (j = 0; j 40; j++)
{
if (i == 0 j = 1 j = 38)
{
gamemap[i][j] = '=';
}
else if (i == 19 j = 1 j = 38)
{
gamemap[i][j] = '=';
}
else if (j == 0 || j == 39)
{
gamemap[i][j] = '#';
}
else
{
gamemap[i][j] = ' ';
}
//判斷蛇是否在當(dāng)前位置
int k;
for ( k = 0; k len; k++)
{
if (i == x[k]j == y[k])
{
snake = 1;
break;
}
else
{
snake = 0;
}
}
{
if(fcountfx==ify==j)
{
food=1;
}
else
{
food=0;
}
}
//若蛇在當(dāng)前位置
if (1==snake )
{
printf("*");
}
else if(1==food)
{
printf("f");
}
//若蛇不在當(dāng)前位置并且當(dāng)前位置沒(méi)有水果
else
{
printf("%c", gamemap[i][j]);
}
}
printf("\n");
}
printf("score:%d",score);
}
//移動(dòng)
void move(int x[],int y[])
{
char s;
s=getch();
int move=0,beat=0;
while (1)
{
int cx[800];
int cy[800];
memcpy(cx, x, sizeof(int)*len);
memcpy(cy, y, sizeof(int)*len);
//頭
if (s=='w')
{
x[0]--;
move=1;
if(x[0]=0)
{
printf("Game over\n");
break;
}
}
else if (s=='s')
{
x[0]++;
move=1;
if(x[0]=19)
{
printf("Game over\n");
break;
}
}
else if (s=='a')
{
y[0] --;
move=1;
if(y[0]=0)
{
printf("Game over\n");
break;
}
}
else if (s=='d')
{
y[0]++;
move=1;
if(y[0]=39)
{
printf("Game over\n");
break;
}
}
//身體
int i;
for ( i = 1; i len; i++)
{
x[i] = cx[i - 1];
y[i] = cy[i - 1];
}
for(i=1;ilen;i++)//要是咬到了自己
{
if(x[0]==x[i]y[0]==y[i])
{
beat=1;
}
else
{
beat=0;
}
}
if(1==beat)
{
printf("Game over\n");
break;
}
if(1==move)
{
if(fcountx[0]==fxy[0]==fy)//如果吃到了果子
{
//拷貝當(dāng)前蛇頭地址到第二個(gè)結(jié)點(diǎn)
memcpy(x+1,cx,sizeof(int)*len);
memcpy(y+1,cy,sizeof(int)*len);
len++;
fcount--;
fx=0;
fy=0;
score++;
createfood();
}
Sleep(70);
system("cls");
PrintgameMap( x, y);
}
else
continue;
if(kbhit())//判斷是否按下按鍵
{
s=getch();
}
}
}
#include graphics.h
#include stdlib.h
#include dos.h /*引用的庫(kù)函數(shù)*/
#define LEFT 0x4b00
#define RIGHT 0x4d00
#define DOWN 0x5000
#define UP 0x4800
#define ESC 0x011b/*宏定義鍵名*/
#define N 200
int i,key;
int level;/*游戲等級(jí)*/
int score=0;/*得分*/
int gamespeed;/*游戲速度*/
struct Food
{
int x;/*食物的橫坐標(biāo)*/
int y;/*食物的縱坐標(biāo)*/
int yes;/*判斷是否要出現(xiàn)食物的變量*/
}food;/*食物的結(jié)構(gòu)體*/
struct Snake
{
int x[N];
int y[N];
int node;/*蛇的節(jié)數(shù)*/
int direction;/*蛇移動(dòng)方向*/
int life;/* 蛇的生命,0活著,1死亡*/
}snake;/*蛇的結(jié)構(gòu)體*/
void Choicelevle(void);/*選擇游戲等級(jí)*/
void Init(void);/*圖形驅(qū)動(dòng)*/
void Close(void);/*圖形結(jié)束*/
void DRAW(void);/*游戲區(qū)域*/
void GameOver(void);/*結(jié)束游戲*/
void GamePlay(void);/*玩游戲具體過(guò)程*/
void PrScore(void);/*輸出成績(jī)*/
/*主函數(shù)*/
void main(void)
{
Init();/*圖形驅(qū)動(dòng)*/
Choicelevle();/*選擇游戲等級(jí)*/
DRAW();/*游戲區(qū)域*/
GamePlay();/*玩游戲具體過(guò)程*/
Close();/*圖形結(jié)束*/
}
/*圖形驅(qū)動(dòng)*/
void Init(void)
{
int gd=DETECT,gm;
initgraph(gd,gm,"\\turboc2"); /*初始化圖形系統(tǒng)*/
cleardevice(); /*清除圖形界面*/
}
/*選擇游戲等級(jí)*/
void Choicelevle(void)
{char name[20];
setcolor(YELLOW);
settextstyle(0,0,6);
outtextxy(150,150,"Snake");
setcolor(GREEN);
settextstyle(0,0,1);
outtextxy(200,250,"please put in your English name:");
outtextxy(200,270,"Choice levle from 1-9.");
outtextxy(300,320,"name:yangzilong");/*制作人姓名*/
outtextxy(300,350,"number:0902060226");/*制作人學(xué)號(hào)*/
outtextxy(300,380,"class:computer science 0602");/*制作人班級(jí)*/
getch();
printf("please putin your name:");
gets(name);
printf("please choice levle:");
scanf("%d",level);
gamespeed=100000-400*level-300*level*level;
if(level9||level1)
{cleardevice(); /*清除圖形界面*/
setcolor(YELLOW); /*設(shè)置字體顏色*/
settextstyle(0,0,2); /*設(shè)置字體類型*/
outtextxy(150,200,"level input error"); /*顯示文本*/
getch();
level=1;
}
}
void DRAW(void)
{cleardevice(); /*清屏*/
setcolor(2);
setlinestyle(SOLID_LINE,0,THICK_WIDTH);/*設(shè)置線型*/
rectangle(45,45,465,325);
}
/*玩游戲具體過(guò)程*/
void GamePlay(void)
{setcolor(5);
setlinestyle(SOLID_LINE,0,THICK_WIDTH);/*設(shè)置線型*/
randomize();/*隨機(jī)數(shù)發(fā)生器*/
food.yes=1;/*1表示需要出現(xiàn)新食物,0表示已經(jīng)存在食物*/
snake.life=0;/*活著*/
snake.direction=1;/*方向往右*/
snake.x[0]=320;snake.y[0]=240;/*蛇頭*/
snake.x[1]=330;snake.y[1]=240; /*蛇的第二節(jié)位置*/
snake.node=3;/*節(jié)數(shù)*/
PrScore();/*輸出得分*/
while(1)/*可以重復(fù)玩游戲,壓ESC鍵結(jié)束*/
{
while(!kbhit())/*在沒(méi)有按鍵的情況下,蛇自己移動(dòng)身體*/
{
if(food.yes==1)/*需要出現(xiàn)新食物*/
{
food.x=rand()%360+70;
food.y=rand()%250+60;
while(food.x%10!=0)/*食物隨機(jī)出現(xiàn)后必須讓食物能夠在整格內(nèi),這樣才可以讓蛇吃到*/
food.x++;
while(food.y%10!=0)
food.y++;
food.yes=0;/*畫面上有食物了*/
}
if(food.yes==0)/*畫面上有食物了就要顯示*/
{
setcolor(GREEN);
rectangle(food.x,food.y,food.x+10,food.y-10);
}
for(i=snake.node-1;i0;i--)/*蛇的每個(gè)環(huán)節(jié)往前移動(dòng)*/
{
snake.x[i]=snake.x[i-1];
snake.y[i]=snake.y[i-1];
}
/*1,2,3,4表示右,左,上,下四個(gè)方向,通過(guò)這個(gè)控制來(lái)移動(dòng)蛇頭*/
switch(snake.direction)
{
case 1: snake.x[0]+=10;break;
case 2: snake.x[0]-=10;break;
case 3: snake.y[0]-=10;break;
case 4: snake.y[0]+=10;break;
}
for(i=3;isnake.node;i++)/*從蛇的第四節(jié)開始判斷是否撞到自己了,因?yàn)樯哳^為兩節(jié),第三節(jié)不可能拐過(guò)來(lái)*/
{
if(snake.x[i]==snake.x[0]snake.y[i]==snake.y[0])
{
GameOver();/*顯示失敗*/
snake.life=1; /*蛇死*/
break;
}
}
/*如果蛇頭碰到墻壁,蛇頭從對(duì)面墻出來(lái)*/
if(snake.x[0]50)
{snake.x[0]=450;/*如果蛇頭越過(guò)左邊界,則從右邊界進(jìn)入*/
snake.y[0]=snake.y[0];/*縱坐標(biāo)不變*/
for(i=snake.node-1;i0;i--)
{snake.x[i]=snake.x[i-1];
snake.y[i]=snake.y[i-1]; /*蛇的其他節(jié)數(shù)向前推進(jìn)*/
}
{
setfillstyle(SOLID_FILL,0); /*設(shè)置填充模式和顏色,0表示黑色*/
bar(50,55,455,315);/*bar是表示填充的范圍的函數(shù)*/
}
}
else
if(snake.x[0]450)
{snake.x[0]=50;/*如果蛇頭越過(guò)右邊界,則蛇頭從左邊界進(jìn)入*/
snake.y[0]=snake.y[0];/*縱坐標(biāo)不變*/
for(i=snake.node-1;i0;i--)
{snake.x[i]=snake.x[i-1];
snake.y[i]=snake.y[i-1]; /*蛇的其他節(jié)數(shù)向前推進(jìn)*/
}
{
setfillstyle(SOLID_FILL,0); /*設(shè)置填充模式和顏色,0表示黑色*/
bar(50,55,455,315);/*bar是表示填充的范圍的函數(shù)*/
}
}
else
if(snake.y[0]60)
{snake.y[0]=320;/*如果蛇頭越過(guò)上邊界,則從下邊界進(jìn)入*/
snake.x[0]=snake.x[0];/*橫坐標(biāo)不變*/
for(i=snake.node-1;i0;i--)
{snake.x[i]=snake.x[i-1];
snake.y[i]=snake.y[i-1]; /*蛇的其他節(jié)數(shù)向前推進(jìn)*/
}
{
setfillstyle(SOLID_FILL,0); /*設(shè)置填充模式和顏色,0表示黑色*/
bar(50,55,455,315);/*bar是表示填充的范圍的函數(shù)*/
}
}
else
if(snake.y[0]320)
{snake.y[0]=60;/*如果蛇頭越過(guò)下邊界,則從上邊界進(jìn)入*/
snake.x[0]=snake.x[0];/*橫坐標(biāo)不變*/
for(i=snake.node-1;i0;i--)
{snake.x[i]=snake.x[i-1];
snake.y[i]=snake.y[i-1]; /*蛇的其他節(jié)數(shù)向前推進(jìn)*/
}
{
setfillstyle(SOLID_FILL,0); /*設(shè)置填充模式和顏色,0表示黑色*/
bar(50,55,455,315);/*bar是表示填充的范圍的函數(shù)*/
}
}
if(snake.life==1)/*如果蛇死就跳出內(nèi)循環(huán),重新開始*/
break;
if(snake.x[0]==food.xsnake.y[0]==food.y)/*吃到食物以后*/
{
setcolor(0);/*把畫面上的食物東西去掉*/
rectangle(food.x,food.y,food.x+10,food.y-10); /*用當(dāng)前線型和顏色畫一矩形*/
snake.x[snake.node]=-20;snake.y[snake.node]=-20;
/*新的一節(jié)先放在看不見的位置,下次循環(huán)就取前一節(jié)的位置*/
snake.node++;/*蛇的身體長(zhǎng)一節(jié)*/
food.yes=1;/*畫面上需要出現(xiàn)新的食物*/
score+=10; /*每吃掉一食物,得分累加10分*/
if(score%100==0)
{level++;gamespeed=100000-400*level-300*level*level;/*每吃掉10食物提升一級(jí),速度加快*/
PrScore();/*輸出新得分*/
setcolor(YELLOW); /*設(shè)置字體顏色*/
settextstyle(0,0,4); /*設(shè)置字體類型*/
outtextxy(150,200,"LEVEL UP"); /*顯示文本*/
if(level==10)
delay(6000000);
delay(6000000);
delay(6000000);
delay(6000000);
delay(6000000);
delay(6000000);
delay(6000000);
bar(50,55,455,315);/*bar是表示填充的范圍的函數(shù)*/
}
PrScore();/*輸出新得分*/
}
setcolor(4);/*畫出蛇*/
for(i=0;isnake.node;i++)
rectangle(snake.x[i],snake.y[i],snake.x[i]+10,
snake.y[i]-10);
delay(gamespeed); /*控制游戲速度*/
setcolor(0);
rectangle(snake.x[snake.node-1],snake.y[snake.node-1],
snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);
} /*endwhile(!kbhit)*/ /*用黑色去除蛇的的最后一節(jié)*/
if(snake.life==1)/*如果蛇死就跳出循環(huán)*/
break;
key=bioskey(0);/*接收按鍵*/
if(key==ESC)/*按ESC鍵退出*/
break;
else
if(key==UPsnake.direction!=4)
/*判斷是否往相反的方向移動(dòng)*/
snake.direction=3;
else
if(key==RIGHTsnake.direction!=2)
snake.direction=1;
else
if(key==LEFTsnake.direction!=1)
snake.direction=2;
else
if(key==DOWNsnake.direction!=3)
snake.direction=4;
}/*endwhile(1)*/
}
/*游戲結(jié)束*/
void GameOver(void)
{
cleardevice(); /*清屏*/
PrScore();
setcolor(RED); /*設(shè)置字體顏色*/
settextstyle(0,0,4); /*設(shè)置字體類型*/
outtextxy(200,200,"GAME OVER"); /*顯示文本*/
getch();
}
/*輸出成績(jī)及游戲等級(jí)*/
void PrScore(void)
{
char str1[20];/*設(shè)置字符型數(shù)組*/
setfillstyle(SOLID_FILL,0);
bar(50,15,390,35); /*填充矩形框*/
setcolor(6); /*設(shè)置文本顏色*/
settextstyle(0,0,2); /*設(shè)置數(shù)組顯示位置*/
sprintf(str1,"score %d level %d",score,level);/*顯示數(shù)組內(nèi)容*/
outtextxy(55,20,str1);
setcolor(YELLOW); /*設(shè)置字體顏色*/
settextstyle(0,0,2); /*設(shè)置字體類型*/
outtextxy(250,400,"EXIT=ESC ");/*顯示文本*/
}
void Close(void)
{
closegraph();
}
#includeconio.h #includegraphics.h #includetime.h #includestring.h #includemalloc.h #includestdio.h int grade=5,point=0,life=3; void set(),menu(),move_head(),move_body(),move(),init_insect(),left(),upon(),right(),down(),init_graph(),food_f(),ahead(),crate(); struct bug { int x; int y; struct bug *last; struct bug *next; }; struct fd { int x; int y; int judge; }food={0,0,0}; struct bug *head_f=NULL,*head_l,*p1=NULL,*p2=NULL; void main() { char ch; initgraph(800,600); set(); init_insect(); while(1) { food_f(); Sleep(grade*10); setcolor(BLACK); circle(head_l-x,head_l-y,2); setcolor(WHITE); move_body(); if(kbhit()) { ch=getch(); if(ch==27) { ahead(); set(); } else if(ch==-32) { switch(getch()) { case 72:upon();break; case 80:down();break; case 75:left();break; case 77:right();break; } } else ahead(); } else { ahead(); } if(head_f-x==food.xhead_f-y==food.y) { Sleep(100); crate(); food.judge=0; point=point+(6-grade)*10; if(food.x30||food.y30||food.x570||food.y570) life++; menu(); } if(head_f-x5||head_f-x595||head_f-y5||head_f-y595) { Sleep(1000); life--; food.judge=0; init_graph(); init_insect(); menu(); } for(p1=head_f-next;p1!=NULL;p1=p1-next) { if(head_f-x==p1-xhead_f-y==p1-y) { Sleep(1000); life--; food.judge=0; init_graph(); init_insect(); menu(); break; } } if(life==0) { outtextxy(280,300,"游戲結(jié)束!"); getch(); return; } move(); }; } void init_graph() { clearviewport(); setlinestyle(PS_SOLID,1,5); rectangle(2,2,600,598); setlinestyle(PS_SOLID,1,1); } void set() { init_graph(); outtextxy(640,50,"1、開始 / 返回"); outtextxy(640,70,"2、退出"); outtextxy(640,90,"3、難度"); outtextxy(640,110,"4、重新開始"); switch(getch()) { case '1': menu();setcolor(GREEN);circle(food.x,food.y,2);setcolor(WHITE);return; case '2': exit(0);break; case '3': outtextxy(700,90,":1 2 3 4 5");grade=getch()-48;set();break; case '4': food.judge=0,grade=5;point=0;life=3;init_insect();menu();break; default: outtextxy(250,300,"輸入錯(cuò)誤!"); set();break; } } void menu() { char str[20],str1[]={"分?jǐn)?shù):"},str2[]={"難度:"},str3[]={"生命值:"}; init_graph(); sprintf(str,"%d",point); strcat(str1,str); outtextxy(640,50,str1); sprintf(str,"%d",grade); strcat(str2,str); outtextxy(640,70,str2); sprintf(str,"%d",life); strcat(str3,str); outtextxy(640,90,str3); outtextxy(640,110,"設(shè)置:ESC"); } void init_insect() { head_f=(struct bug *)malloc(sizeof(struct bug)); head_f-last=NULL; head_f-x=300; head_f-y=300; p2=head_f-next=p1=(struct bug *)malloc(sizeof(struct bug)); p1-last=head_f; p1-x=295; p1-y=300; p1=p1-next=(struct bug *)malloc(sizeof(struct bug)); p1-next=NULL; p1-x=290; p1-y=300; p1-last=p2; head_l=p1; } void move() { for(p1=head_f;p1!=NULL;p1=p1-next) { circle(p1-x,p1-y,2); } } void move_head() { } void move_body() { for(p1=head_l,p2=p1-last;p2!=NULL;p1=p2,p2=p2-last) { p1-x=p2-x; p1-y=p2-y; } } void ahead() { p1=head_f; p2=p1-next; p2=p2-next; if(p1-x==p2-x) { if(p1-yp2-y) head_f-y+=5; else head_f-y-=5; } else { if(p1-xp2-x) { head_f-x+=5; } else head_f-x-=5; } } void upon() { p1=head_f-next; p1=p1-next; head_f-y-=5; if(p1-x==head_f-xp1-y==head_f-y) { head_f-y+=5; ahead(); } } void down() { p1=head_f-next; p1=p1-next; head_f-y+=5; if(p1-x==head_f-xp1-y==head_f-y) { head_f-y-=5; ahead(); } } void left() { p1=head_f-next; p1=p1-next; head_f-x-=5; if(p1-x==head_f-xp1-y==head_f-y) { head_f-x+=5; ahead(); } } void right() { p1=head_f-next; p1=p1-next; head_f-x+=5; if(p1-x==head_f-xp1-y==head_f-y) { head_f-x-=5; ahead(); } } void food_f() { if(!food.judge) { food.x=(rand()%117+1)*5; food.y=(rand()%117+1)*5; food.judge=1; if(food.x30||food.y30||food.x570||food.y570) { setcolor(RED); circle(f
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